Decent Free Editor that will do 4K?

I have been using Clipchamp now for some time, I used the previous version before it got auto changed to Clipchamp. I must say I like it, although it can be glitchy and push footage along the reel unexpectedly and confuse itself sometimes. I have also found it can duplicate images when in a reel.

Anyway, having now found out how to shoot 4K, Clipchamp want’s £10 a month off me to allow me to edit and upload 4K footage. Before I shell out is there a better or alternative editor that I can use?

By the way the phone footage issue remains, its really odd. I took a 4K video yesterday and popped it onto the desktop - weatched it back and it was fairly decent. I then transferred it to my Samsung Galaxy DCIM folder, then watched it on my phone. The usual, watchable but the grass was all glistening / shimmering just as all the videos do, with fine detail being lost and making the video look like it is shimmering in places. I did the same with a night time elevation flight, on the desktop all good, on the phone all the lights were flickering and shimmering across the phone screen.

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Have you not heard of DaVinci Resolve?

Edit: I just want to mention before anyone else, this is professional-grade software and may take a little practice to become proficient.

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Another vote for Davinci resolve, for a free editor it’s packed with features :slight_smile:

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The free version of Davinci Resolve will do almost everything you’ll ever need. Loads of videos on YT :+1:

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Yup DaVinci Resolve, amazing software, and free… Takes a little learning, but well worth it…

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Depending on the specs of your computer and what graphics card and drivers you have may need to download an earlier version of davinci resolve. I had to before recently building a new pc. So be aware that the latest free version of resolve might not work. They have every single release available though. I had to use reslove 16.1 or something likrle that. Let us know what you choose!

Thanks, just downloaded 19.

If you decide you want to get into it - a really good introductory YT (2 hours) - not sill techy - for “beginners” - can be found : Davinci Resove - 19 - Public Beta - #14 by OzoneVibe

Same guy did an even longer on on v18 (not massively different at the beginner level). I’ll dig out the link if you need it.

Another vote for DaVinci Resolve. A bit of a learning curve, but there’s literally thousands of How To, YouTube videos on every aspect of it. :wink::pensive::wink:

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and another vote for Davinci Resolve :+1:

+1
Still running 17 myself. Haven’t felt the need to upgrade yet.

It cant be that hard to decipher? I have been editing for some time now.

What I don’t understand is how the videos I have done on Clipchap and uploaded to Youtube look so awful. The footage looks like it has not uploaded properly in places, and it plays back all blocky and as if it is less than 720HP - then it sort off fixes in places and goes blocky again. The original footage is all HD and prefect but the upload looks amateur in places where there is anything less than perfect sunlight. Anything dark or low light looks terrible.

Yep, another vote for Davinci Resolve. It does everything I want and a lot more besides. I like the company’s ethos and hope it brings in more paying business than it loses from the non-payers. Well done them.

Video compression is something I am too trying to optimise atm doing various tests.

A ‘viewer’ will have its own rendering compression - hence even your raw footage does not look very good on your mobile as it needs to ‘pre-process’ the video file before rendering it (except if your footage is within the native capability of the device)

Taking this into account - YouTube (and other video platforms) - will generate lower res versions of your video to serve different screen size/connection bandwidths. The players are fetching data packets in 6s packet if I remember well (HLS packet) and constantly monitor network delays to increase/decrease the quality of packets they will ask to the server — you can ‘force’ a fixed packet quality on the YouTube player through the settings cog that will stop this process - but you may now see ‘delays/jerkiness’ in the video if your connection is not up to the task - you can now judge the ‘storage compression’ of the video though (if videos is not smooth just rewind a bit - the received packets will be cached so you should have smooth playing from then on)

Now the really difficult bit I find is to understand what is the best quality settings to upload for YouTube to not compress too hard even on the highest resolution. I found out that original footage quality matters a lot - if the algorithm picks up low contrast or jerkiness it will compress hard so getting the footage through gyroflow to remove/limit shakes and resolve for color grading really helps even by just running the default/auto processes. Some say to upload full non-compressed quality - other says best is to compress yourself to keep better control… I am still on the fence on this one :slight_smile:

I hope this helps :slight_smile:

Way above my pay grade I am afraid, I get what you are getting at but all I do is capture, put it on desktop, edit and then upload online. Some of the videos are HD and impressive, some just aren’t. I haven’t even managed to upload any 4K yet as Clipchamp won’t allow it. I took a video of my dog yesterday in daylight, I will upload it now just as a tester as it plays back very well on my phone and desktop. I wonder how Youtube will deal with it. Will post in a second once uploaded

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Post a YT link to one that’s not looking good, then we might be able to get an idea as to what the issue may be. :+1:

Thanks, Video 1 is the one i was moaning about. (Bear in mind a small part of the start is purposefully like that due to a blue effect i put in). This was taken from my phone in summer.

Video 2 is whst my drone took yesterday.

In video one it is particularly the phase at 01:12 that always plays back blocky. It seems consistent and I feel like this is something that happened during upload

Yes - I see what you mean …

Did you upload to YT direct from the editor? … or render locally and then upload to YT?
If the latter, does it look OK when played locally?

I took the original file, edited on Clipchamp and uploaded as 1080P. It looked ot me like my TV was buffering but on watching back numerous times I can see that it is part of the video now. I need to go back over the original file to see if it is simply a case that my phone was struggling to move between the distance and close shots, as well as dark train carriage and sunlit background. It might have been too much of an ask.

I can show you my absolute worst case scenario which is footage of Gilmour at the Albert Hall a few weeks ago. I will find it and post below - see the part half way through where the second song starts in darkness, its horrendous. Will post a time stamp above the link