I am in the process of getting my first FPV built. I expect to be flying it in a few days.
To start with, I ordered everything I need except video related stuff as I still have some research to do in that area.
Today I tried playing DRL on my VR headset through remote desktop in theater mode and OMG…I lasted 1 minute.
I was aware of this as I am not new to VR, but back in the day I just made the decision of not playing games that cause motion sickness.
So, now it is time to face it if I want to fly this thing I guess.
I understand it is a matter of time for it to get better.
What are your recommendations/comments/experience?
Yeah I started with Liftoff on my PS4 with the PS4 controller (which is not great for this, at least on Liftoff). I got a proper radio controller and have already a few hours accumulated on DRL
Ok this sounds like a key factor to choose among VTX systems
Its a trade-off. HDZero and analogue gives best latency (lack of lag), but DJI gives better visuals, Walksnail is a good all-rounder. Some are easiet to fit corrective lens for eyesight.
Honestly try before you buy. They maybe a meet-up near you.
Seconded. Some VR games give me dreadful motion sickness, including this one, which is fabulous and one would’ve thought very much like FPV (even better if you could use your FPV controller) but it makes me sick as a dog.
But the FPV sims, and FPV itself never have, even using the sims on the goggles, although the big screen is far better - I’d use one in the field if I could.
It would’ve been LiftOff or Velocidrone I tried with my goggles and you’re right, it’s not really VR, it’s just a smaller display positioned closer to your face, albeit one that moves with you.
I was really just making the points that some VR does give me motion sickness, but FPV in any form never has, and that I also don’t personally see the benefit of using a head-mounted display for sims. The “including this one” was referring to Aircar as a VR example.
What you see in the FPV goggles is not really VR. It’s a monoscopic view from the on-board camera, and moving your head around does not change what it’s looking at (yes, you can get head trackers, and that’s slightly different, but most FPV quads don’t do that). You don’t get the simulated depth-perception that VR’s stereoscopic view creates, which should alleviate some of the potential nausea.
If you can watch a YouTube video like this without getting motion sickness, then you should be okay with FPV, because it’s essentially the same sort of thing being fed to your eyes.
Of course, some people are more sensitive than others. You’ll just have to see how you get on, I suppose.
If i fly the sim with goggles then 10 - 12 min max otherwise i feel a bit sick but just on the screen then i can play for ages.
Luckily don’t actually get sick flying the drones, plus their batteries only last 3-4 min if you are lucky.
Keep your head still (really difficult) - adjust settings and get your frame rate as high as possible - don’t try and push through it as your body can learn to pre react and you may start to feel sick at the thought of it, instead take a break. Have a small snack, a drink and spend a couple of minutes focussing on distant objects.
You will find that it reduces over time and you can fly for longer with less breaks before it kicks in.
For me, the sims are far worse than actually flying…
Keep at it.
Because your hands have told your eyes that you are going to see the drone move in a certain direction, your brain tells the rest of your body to expect it, and it doesn’t happen immediately as expected.
Hence why the lower latencey reduces it. And why with more practice your body learns to deal with it.