An experiment that got out of hand and ate up my Sunday.
I’ve used map editors for games before, so it didn’t take too long to get to grips with it but the lack of decent objects to build with is severely limiting. Also, not being able to change the texture of an object once created means I just decided to live with my early poor choices rather than fix them.
Had to make the video with a whoop because I tend to smash anything more powerful within seconds.
Getting frustrated by the lack of correct textures, some useful shapes (discs and wedges) and more accurate reference material. I guess I’ll have to go back.
Having got my head back into the track editor for the “Willington B” track, I thought I’d get the Matlock update properly sorted, and I have.
If you search the tracks for Matlock now, you should find the original “v1”, an updated “v2”, which is slightly more true-to-life and actually has a track defined on it, and as an added bonus, a “micro” version with a whoop track.
PS: If you’re trying the micro track, don’t forget to turn off the wind in the session settings. I had mine at 20mph and even though the track starts inside the big hangar space my poor little whoop just got slammed to the side wall and couldn’t get off.