Im just about up and running with a couple of quads but seem to have similar issue with both…
The Nazgul ( New build) just flips out when you power it up, props are on and spinning the right way, tried to plug into BF but it wont connect for some reason…
The apex is fine if you power it left right back and forth but if you if apply the throttle it jumps up a foot or 2 and cuts out. Thing is Iv just bit the bullet and replaced the motors as I thought it might be those…
What version of BF? I’ve had issues with 4.3 and not having bi directional DSHOT turned on and ESC telemetry? Turning on telemetry solved the 2nd issue you were having.
After I sent the mail last night I remembered that I had indeed hooked it up to BF but an old version, therefore I think you maybe right in saying that I might be getting none connection issue due to it being 4.3 …
I think you may be on to something here mate, I did wonder about that but figured it wouldn’t make that much difference as long as the props were going in the right direction.
TBH that might be the problem I’m having with the Apex as well, I re-jigged it when I had it stripped down.
I will have to look into it tomorrow, have a look on YT for some vids on Bl heli and how to reconfigure the motors
With BH_Heli you can change lots of things (mainly in this case motor direction), but it’s the flight controller that tells which motor to spin. I believe BF 4.3 can reverse too now, and there is a wizard on it.
You can unmap a motor from it’s current location to a new one if needs be in the BF CLI (resource remapping).
BF 4.3 is ace at motor remapping… there are two wizards you can use… one to get the right motors in the right place and the other to get them going the right way.
You asked the same thing a while back Nick. You may have to resource map. Im at work at the moment so ill try to find your thread later. Unless you find it.
One common mistake I’ve seen (cough) is to have the wrong receiver mapping set (cough cough). This can cause your quad to instantly go half throttle and full deflect on one axis, or so I’ve been told (cough cough cough)